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J-Rock

Start up Dynasty IDP.

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Why inherit a dynasty team when you can draft your own!!

 

I'm starting a new IDP Dynasty league this season and I'm looking for players.

 

The idea is, I want to try to close the gap between the value of Offensive Players and Defensive Players. I often find IDP leagues are decided by who has the best Offensive players regardless of their Defensive players. I'd like see the value of a top LB be close to that of a top RB or WR. See scoring system below.

 

email me at justin.cffl@gmail.com if you are interested.

 

Here is an overview:

 

Current League format:

12 team league, 6-team playoffs, 6-team consolation playoffs

$100 Buy-in including a small league fee for MFL.com

Payouts include Top 3 & Regular Season points leader

30-man active rosters, $65Million Salary cap, 90-year contract cap

Free Agents are added through means of bidding on players by offering contracts of Years and Dollars, Injured Reserve, Franchise tags, Original Rookie Contract designations

Offensive Starters include 1 QB, 2 RBs, 3 WRs, 1 Flex Position, 1 TEDefensive Starters include 2 DLs, 2 LBs, 2 DBs, 1 IDP Flex PositionScoring includes ALL TD’s worth 6 points, and 1 point per Reception

There will be a forum site which will act as a message board for league announcements, player bidding and trash talk

There will be an MFL.com site, which will act as a means of record-keeping, setting starting lineups, consummating trades, viewing league rosters and contract/salary information.

Strict but fair rules against collusion, tanking games, and general inactivity

 

Scoring

 

Offensive Statistics1. Touchdowns (including Rushing, Receiving, Offensive Fumble Recoveries, Kick and Punt Returns for TD’s): 6 points

Passing TD: 6 points

Passing/Rushing/Receiving 2-point Conversion: 2 points

Every Passing Yards: .04 points (25 yards = 1 point)

Every Rushing Yard: .1 points (10 yards = 1 point)

Every Receiving Yard: .1 points (10 yards = 1 point)

Each Reception: 1 points

Interception -2 points

Fumble Lost -2 points

2. Offensive Statistics will be accumulated by QBs, RBs, WRs, and TEs ONLY.

NOTE: Decimal scoring will be used for calculating yardage.

 

Defensive Statistics1. Touchdowns (including Fumble Recoveries, INT Returns, Kick and Punt Returns, Kick and Punt Block Returns for TD’s): 6 points

Sack: 6 points (3 per half-sack)

Tackle: 2 point

Assisted Tackle: 1 points

Interceptions: 6 points

Forced Fumble: 6 points

Fumble Recoveries: 6 points

Safety: 2 points

Pass Defense: 2 point Defensive Statistics will be accumulated by DLs, LBs, and DBs ONLY

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Why inherit a dynasty team when you can draft your own!!

 

I'm starting a new IDP Dynasty league this season and I'm looking for players.

 

The idea is, I want to try to close the gap between the value of Offensive Players and Defensive Players. I often find IDP leagues are decided by who has the best Offensive players regardless of their Defensive players. I'd like see the value of a top LB be close to that of a top RB or WR. See scoring system below.

 

email me at justin.cffl@gmail.com if you are interested.

 

Here is an overview:

 

Current League format:

12 team league, 6-team playoffs, 6-team consolation playoffs

$100 Buy-in including a small league fee for MFL.com

Payouts include Top 3 & Regular Season points leader

30-man active rosters, $65Million Salary cap, 90-year contract cap

Free Agents are added through means of bidding on players by offering contracts of Years and Dollars, Injured Reserve, Franchise tags, Original Rookie Contract designations

Offensive Starters include 1 QB, 2 RBs, 3 WRs, 1 Flex Position, 1 TEDefensive Starters include 2 DLs, 2 LBs, 2 DBs, 1 IDP Flex PositionScoring includes ALL TD’s worth 6 points, and 1 point per Reception

There will be a forum site which will act as a message board for league announcements, player bidding and trash talk

There will be an MFL.com site, which will act as a means of record-keeping, setting starting lineups, consummating trades, viewing league rosters and contract/salary information.

Strict but fair rules against collusion, tanking games, and general inactivity

 

Scoring

 

Offensive Statistics1. Touchdowns (including Rushing, Receiving, Offensive Fumble Recoveries, Kick and Punt Returns for TD’s): 6 points

Passing TD: 6 points

Passing/Rushing/Receiving 2-point Conversion: 2 points

Every Passing Yards: .04 points (25 yards = 1 point)

Every Rushing Yard: .1 points (10 yards = 1 point)

Every Receiving Yard: .1 points (10 yards = 1 point)

Each Reception: 1 points

Interception -2 points

Fumble Lost -2 points

2. Offensive Statistics will be accumulated by QBs, RBs, WRs, and TEs ONLY.

NOTE: Decimal scoring will be used for calculating yardage.

 

Defensive Statistics1. Touchdowns (including Fumble Recoveries, INT Returns, Kick and Punt Returns, Kick and Punt Block Returns for TD’s): 6 points

Sack: 6 points (3 per half-sack)

Tackle: 2 point

Assisted Tackle: 1 points

Interceptions: 6 points

Forced Fumble: 6 points

Fumble Recoveries: 6 points

Safety: 2 points

Pass Defense: 2 point Defensive Statistics will be accumulated by DLs, LBs, and DBs ONLY

 

 

Sent email for an invite... bucksjoey@comcast.net

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