J-Rock 0 Posted July 28, 2009 Why inherit a dynasty team when you can draft your own!! I'm starting a new IDP Dynasty league this season and I'm looking for players. The idea is, I want to try to close the gap between the value of Offensive Players and Defensive Players. I often find IDP leagues are decided by who has the best Offensive players regardless of their Defensive players. I'd like see the value of a top LB be close to that of a top RB or WR. See scoring system below. email me at justin.cffl@gmail.com if you are interested. Here is an overview: Current League format: 12 team league, 6-team playoffs, 6-team consolation playoffs $100 Buy-in including a small league fee for MFL.com Payouts include Top 3 & Regular Season points leader 30-man active rosters, $65Million Salary cap, 90-year contract cap Free Agents are added through means of bidding on players by offering contracts of Years and Dollars, Injured Reserve, Franchise tags, Original Rookie Contract designations Offensive Starters include 1 QB, 2 RBs, 3 WRs, 1 Flex Position, 1 TEDefensive Starters include 2 DLs, 2 LBs, 2 DBs, 1 IDP Flex PositionScoring includes ALL TD’s worth 6 points, and 1 point per Reception There will be a forum site which will act as a message board for league announcements, player bidding and trash talk There will be an MFL.com site, which will act as a means of record-keeping, setting starting lineups, consummating trades, viewing league rosters and contract/salary information. Strict but fair rules against collusion, tanking games, and general inactivity Scoring Offensive Statistics1. Touchdowns (including Rushing, Receiving, Offensive Fumble Recoveries, Kick and Punt Returns for TD’s): 6 points Passing TD: 6 points Passing/Rushing/Receiving 2-point Conversion: 2 points Every Passing Yards: .04 points (25 yards = 1 point) Every Rushing Yard: .1 points (10 yards = 1 point) Every Receiving Yard: .1 points (10 yards = 1 point) Each Reception: 1 points Interception -2 points Fumble Lost -2 points 2. Offensive Statistics will be accumulated by QBs, RBs, WRs, and TEs ONLY. NOTE: Decimal scoring will be used for calculating yardage. Defensive Statistics1. Touchdowns (including Fumble Recoveries, INT Returns, Kick and Punt Returns, Kick and Punt Block Returns for TD’s): 6 points Sack: 6 points (3 per half-sack) Tackle: 2 point Assisted Tackle: 1 points Interceptions: 6 points Forced Fumble: 6 points Fumble Recoveries: 6 points Safety: 2 points Pass Defense: 2 point Defensive Statistics will be accumulated by DLs, LBs, and DBs ONLY Share this post Link to post Share on other sites
lord13rahl 0 Posted July 28, 2009 Why inherit a dynasty team when you can draft your own!! I'm starting a new IDP Dynasty league this season and I'm looking for players. The idea is, I want to try to close the gap between the value of Offensive Players and Defensive Players. I often find IDP leagues are decided by who has the best Offensive players regardless of their Defensive players. I'd like see the value of a top LB be close to that of a top RB or WR. See scoring system below. email me at justin.cffl@gmail.com if you are interested. Here is an overview: Current League format: 12 team league, 6-team playoffs, 6-team consolation playoffs $100 Buy-in including a small league fee for MFL.com Payouts include Top 3 & Regular Season points leader 30-man active rosters, $65Million Salary cap, 90-year contract cap Free Agents are added through means of bidding on players by offering contracts of Years and Dollars, Injured Reserve, Franchise tags, Original Rookie Contract designations Offensive Starters include 1 QB, 2 RBs, 3 WRs, 1 Flex Position, 1 TEDefensive Starters include 2 DLs, 2 LBs, 2 DBs, 1 IDP Flex PositionScoring includes ALL TD’s worth 6 points, and 1 point per Reception There will be a forum site which will act as a message board for league announcements, player bidding and trash talk There will be an MFL.com site, which will act as a means of record-keeping, setting starting lineups, consummating trades, viewing league rosters and contract/salary information. Strict but fair rules against collusion, tanking games, and general inactivity Scoring Offensive Statistics1. Touchdowns (including Rushing, Receiving, Offensive Fumble Recoveries, Kick and Punt Returns for TD’s): 6 points Passing TD: 6 points Passing/Rushing/Receiving 2-point Conversion: 2 points Every Passing Yards: .04 points (25 yards = 1 point) Every Rushing Yard: .1 points (10 yards = 1 point) Every Receiving Yard: .1 points (10 yards = 1 point) Each Reception: 1 points Interception -2 points Fumble Lost -2 points 2. Offensive Statistics will be accumulated by QBs, RBs, WRs, and TEs ONLY. NOTE: Decimal scoring will be used for calculating yardage. Defensive Statistics1. Touchdowns (including Fumble Recoveries, INT Returns, Kick and Punt Returns, Kick and Punt Block Returns for TD’s): 6 points Sack: 6 points (3 per half-sack) Tackle: 2 point Assisted Tackle: 1 points Interceptions: 6 points Forced Fumble: 6 points Fumble Recoveries: 6 points Safety: 2 points Pass Defense: 2 point Defensive Statistics will be accumulated by DLs, LBs, and DBs ONLY Sent email for an invite... bucksjoey@comcast.net Share this post Link to post Share on other sites
J-Rock 0 Posted August 4, 2009 just a few spots left... Share this post Link to post Share on other sites